Dark Elves achieve their transformation after being isolated in a cave for 30 days and 30 nights. After prolonged sensory deprivation and isolation, heavy drug use and etching symbols over their entire body, after this pain staking after and grueling task, both showing their commitment to, and capability for the unnatural powers they'll receive, they are granted their divinity, and undergo a grotesque transformation in to their new, ageless form. Dark Elves are almost always lean and muscular, seemingly unnatural large for their size.
Whether large or skinny, they are always ahtletically built, representing their peak physical form they will maintain over their centuries of existence, a form of perfection for their mortal form. They sprout large wings on their back that are vestigial without the right training and development, and horns that sprout from their head. They possess goat legs, and other bear similar resemblance to the Satyr, only much darker in nature.
Between and pounds and 5'6 and 6'4, they are not all that much larger than ordinary elves, save for their extra appendages and unnatural body parts. As Dark Elves are immortal, their body no longer ages, and they are capable of living for hundreds, if not thousands of years. However many Dark Elves' fanatical devotions to their cause, leads to an early death, or the lack of any wisdom gained from their years of experiance.
Many more do branch off and become enlightened individuals, pursuing their own path. Dark Elves' are technically demons. Jump to: navigationsearch. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! Truesight: You have an impeccable sixth sense, capable of seeing through all illusions, and without the need for mere mortal vision.
As a result, you are immune to the blind and deaf conditions. You never suffer penalties for any form of concealment, invisibility or light cover, and gain truesight within 10 squares, or can see any target even if they would ordinarily be obscured by darkness, cover or other obstacles.
Demon Blood: You qualify as both a Dark Elf and Tiefling for purposes of qualifying for prerequisites such as for feats or paragon paths. Unnatural Origin: You are considered a fey, immortal and demon creature for the purpose of effects that relate to creature origin.
Dimensional Shifting: You gain the "Dimensional Shifting" power. Dimensional Shifting. Dark Elf Racial Power. It was a masterful stroke, for the Dark Elf nobles of Hag Graef were soon gathering their power and took to fighting amongst themselves. Driven by their selfish ambitions, the rulers of Hag Graef looked to Malekith for favour, for they knew that the Witch King's support could tip the ongoing power struggle engulfing their city. Malekith invited half a dozen of the most powerful nobles of Hag Graef to a feast.
He offered them a choice. One of the goblets of wine on the table, he told them, was poisoned. Any one of them willing to risk his life to rule should take a drink and Malekith would grant that noble a share of the city. Three of the nobles snatched up goblets without hesitation and downed their contents.
They knew that it was better to be poisoned than suffer under the rule of the others. The last three, one-by-one, also drank, forced to prove their worth by the boldness of their peers. It was now that Malekith announced that in fact all of the wine was poisoned, and only by swearing unfailing loyalty to the Witch King would the princes receive the antidote.
The other princes who vied for control bargained with Malekith for warriors and sorcerers, and traded slaves and ships in return for his patronage. Caught up with their petty schemes, each of the ruling families eventually fell under the sway of Malekith, and only through the Witch King's patronage could they resist the ambitions of their opponents. In the end, they ruled only in name, for the Witch King had played them off against each other and now controlled them utterly.
Such expeditions were fraught with danger, as storms and marauding beasts took their toll. For many years, it seemed as if the Dark Elves would be confined to the coast of the Sea of Malice, trapped between the bitter seas and the unforgiving mountains.
This was to change dramatically when the Dark Elves of Hag Graef mined further into the mountains. One day the slaves broke through a seam to find themselves in a huge subterranean chamber, many miles across.
A dark underworld sea glittered in the lantern light, fed by dozens of small streams from the heart of the mountains. As the Dark Elves pushed further into the mountains, they found a network of half-flooded caverns and tunnels that stretched the length of the mountain chain. Many were natural formations, while some had the disturbing look of having been hewn by mortal hands in ages past.
The caverns were not deserted; all manner of strange animals made their homes in the dark beneath the world. The Dark Elves found other entrances and built fortified gates from which to launch expeditions and guard against monsters rampaging into their lands.
Particularly in the freezing winter months, travelling under the surface proved much safer than overland or across the storm-wracked Sea of Malice. Clar Karond quickly grew in size and importance, as its location further east made it a natural port for returning Corsair ships. From Clar Karond, slaves and other prizes were moved swiftly to the mines of Hag Graef or to the capital.
It saved weeks of sailing for ships to be sent out on raids from Clar Karond, and Malekith ordered a shipyard to be built there. Within twenty years, more ships came and went from Clar Karond than Naggarond and Hag Graef combined. The chance to profit from this endeavour was not missed by Malekith who again pitted the strongest Druchii noble families against each other with the promise of controlling this lucrative trade.
The banner of the Cult of Khaine. While Clar Karond prospered, politics and infighting became rife within Naggarond. Remnants of the many pleasurecults from Ulthuan continued to hold sway over the Dark Elves, but one sect in particular rose to dominate all others.
They were cultists of Khaine, the God of Murder, and their bloody sacrifices made a great spectacle for the Dark Elves. The fumes from their pyres swathed the city of the Witch King, and bloodthirsty mobs ran rampant through the streets, killing and maiming in mindless bursts of violence. Rather than quell these excesses, Malekith sought to focus the devotion of these Dark Elves and turn it to his own ends. The Witch King proclaimed himself a mortal incarnation of Khaine, his merciless instrument in the realm of the living.
Malekith swore undying devotion to the Lord of Murder in the shrine of Naggarond, and poured a goblet of his divine blood into the braziers where the Witch Elves burnt the hearts of their sacrifices. Morathi again aided her son, and gifted the Witch Elves of Khaine with the sacred Cauldrons of Blood. The Hag Queens who led the cult bathed in the blood of their sacrifices and rejuvenated their bodies, as did Morathi herself.
Unlike Morathi, who kept the innermost secrets of the Cauldrons for herself, the Hag Queens' revivification was only temporary. As the months passed, they began to age once more and needed to bathe again to reclaim their beauty.
For decades, the most powerful Witch Elves indulged themselves in this bloody manner, realising too late that Morathi had ensnared them with an addiction to eternal beauty. The Hag Queen Hellebronleader of the cult, once refused her ritual bathing, but became so decrepit and age-worn that her loyal followers had to sustain her with their own blood until she repented and bathed in a Cauldron once more.
She has been defiant of Morathi ever since, but ultimately it is Morathi who controls the fate of the Hag Queens, not Hellebron. The Hung invade the kingdom of the Dark Elves. It came about that as Malekith's reign as the Witch King neared its one-thousandth year, a great disturbance was seen within the Realms of Chaos.
No seeress or sorcerer could discern what these storms foretold, but before long the intent of the Chaos Gods became all too clear. From the north came a great host of savage humans riding upon vicious dogs and in war chariots drawn by giant predatory cats. Etched into their skin with scars and tattoos were symbols of the Dark Gods and pictograms of many-headed beasts.
The ragged horde filled the horizon with their numbers and they advanced south from the Chaos Wastes as if the gods themselves chased them. The baying and roaring of their beasts could be heard for miles and the bitter cold did not slow nor turn their headlong attack.
To Ghrond came this Chaos horde, and they fell upon the city in a headlong assault, crashing against the black walls like a frenzied tide. The repeater crossbows of the Dark Elves cut down hundreds of demented tribesmen, but they climbed over the hills of corpses to continually assail the ramparts of the North Tower. The Sorceresses sent mystical word to their mistress in Naggarond, though many were slain in the attempt by Daemonic entities brought south upon the winds of Chaos.
For three weeks the siege continued, until at last the Witch King arrived with the army of Naggarond. The Black Guard led the relief, charging with their cruel halberds into the twisted Chaos-men and hacking them down. Spearmen drove the Chaos followers from the walls of Ghrond and allowed the defenders to sally forth and bolster the army of Malekith. Black-cloaked horsemen rode down those that tried to flee and hunted for survivors escaping across the barren tundra.
Into the night the fighting continued, until not a single tribesman was left alive, though fully half of Malekith's warriors had also fallen.
The Sorceresses that had survived were brought before Malekith; he had them thrown into chains and sent to the sacrificial altars for their failure to foretell the Chaos attack.
While the cities of the Dark Elves grew in Naggaroth, their exploits further afield also increased. In the new world across the oceans, where slaving fleets terrorised tribes of primitive humans, the influence of Ulthuan was growing ever stronger. High Elf fleets patrolled the coasts and made raiding more perilous year by year. Soon the slaves and spoils began to slow, and Malekith was most displeased.
He ordered his Corsairs to target the Dwarf trade convoys, and provided maps of their secret routes that he had learnt whilst he was ambassador to Snorri Whitebeard.
The final part of Malekith's scheme was suggested by Khalaeth Mournweaver, ruler of Hag Graef at that time. The raiders went clothed as the High Elves of Ulthuan, swathed in white robes and silver armour brought back from raids on the Shadowlands. While they swelled the coffers of Naggarond, the Corsairs would sow dissent between the High Elves and Dwarfs.
Malekith laughed at the thought of the betrayal of both races that had once lauded him as a hero. The short, ugly Dwarfs and his effete kin on Ulthuan would never be able to unite against him. The results of these clandestine attacks proved to be far greater than Malekith had ever hoped. Here was a Phoenix King who thought much of himself and when the Dwarfs demanded explanation for the attacks on their merchants, his arrogance got the better of him.
The stubbornness of the Dwarfs played its part also, and within three years, Ulthuan and the Dwarfs were at war with each other. When news reached Naggaroth of the growing conflict, Malekith rejoiced. In celebration, he hosted a vast ceremony in Naggarond. The debauchery lasted for a whole month, and culminated in a massive hunt during which a thousand slaves were let loose into the forests and the Dark Elves chased them down over the following weeks. Calls for Malekith to lead his people back to Ulthuan became louder and louder, but the Witch King demanded patience from his subjects.
The auspices cast by Morathi were good, but she warned that he must await the right time to strike. For centuries the might of Ulthuan and the Dwarfs were pitched against each other. Album) Dark Elves profited greatly from the slaughter, roaming the coasts at will to strike wherever they wished. Their fleets waylaid ships packed with reinforcements as they were sent to the colonies, and raiding armies ambushed many Dwarf regiments as they marched along the coastal roads to attack the High Elves.
As despair and death engulfed the realms of Dwarfs and Elves, the people of the Witch King prospered like never before. In Naggaroth, Malekith's domains spread ever further. He gifted the city of Har Ganeth to Hellebron and her Khainite cultists. In return, the crazed Witch Elves would fight for the Witch King and his nobles when called upon. Har Ganeth became a thriving centre for the cult of sacrifice, and its bloody shrines rivalled those of Naggarond. In the centre of Har Ganeth Hellebron raised up a great temple to Khaine, reached by an iron stairway of a thousand and one steps.
At the top of the steps, the altars flowed with blood as sacrifices were made on an almost industrial scale. Hundreds were slaughtered every day, beheaded by the chosen warriors of Khaine. The severed heads were tossed down the steps at the feet of which Dark Elves bit and clawed each other to grab the heads and take them home.
From these blood-soaked rituals arose the cult of the Executioners -- guards of the temple who became so gifted with their blades that they could decapitate or eviscerate a captive with one swift strike. Malekith dispatched Khainite Assassins raised and trained in Har Ganeth, to sow disorder in the High Elven colonies and Dwarf fortresses in the new world, to ensure that no accord could ever be reached between High Elves and Dwarfs.
Such measures were not needed, as Caledor II and High King Gotrek Starbreaker were now utterly committed to the destruction of each other as grievance built upon grievance. Events finally took a turn that Malekith took to be the sign to attack.
The Convent of Sorceresses spied a fleet leaving the port of Lothern, and aboard the flagship was the Phoenix King. He was departing Ulthuan to personally oversee the war with the Dwarfs. His garrisons had been all but stripped of fighters and his best generals lay dead in the colonies or had been disgraced and dismissed from court.
Malekith looked upon Ulthuan with eager eyes and saw that it was weak and vulnerable. He sent his riders to every city in Naggaroth, and recalled the greater part of the Naggarothi fleet.
Every Black Ark returned to the Sea of Malice and an army the likes of which had not been seen for five centuries prepared for invasion. Malekith was confident that, divided and leaderless, Ulthuan would not resist him this time.
As the Dark Elf Armada crossed the Sea of Chill, ships from the east brought news that might bode well or ill for Malekith's invasion. The Witch King had not expected such a turn of events and his thoughts shifted to who might be named as successor to the Phoenix Throne.
With the incompetent Caledor II ruling Ulthuan, Malekith had been confident of overwhelming his kinfolk in a lightning campaign. If another king with the steel of Caledor I were chosen, such a swift victory would be impossible. Malekith resolved to take matters into his own hands and ordered the fleet to make all speed to the coast of the Shadowlands. If the Dark Elves attacked before a new Phoenix King could be chosen, they would be able to use the confusion and disarray to secure victory.
Malekith had chosen his landing site well, amongst the overgrown fortifications of ancient Anlec. He would build Anlec anew and from the lands of the great Aenarion would strike out to reclaim his rightful rulership of Ulthuan. With many thousands of slaves labouring beneath the cruel whips of the overseers, the ramparts and bastions of Anlec were built again around the foundations of the Black Arks. Upon the site of Aenarion's throne room, Malekith raised his flag in proclamation to Ulthuan that Aenarion's true heir had returned.
As slaves began to erect a new palace to the glory of the Witch King, the Dark Elves moved south and besieged Griffon Gate, beyond which were the verdant Inner Kingdoms. Faced with imminent war, the princes of Ulthuan swiftly chose their new king. CaradryelPrince of Yvressewas elected as the most stable of the candidates, and his first decree was to recall all loyal High Elves to defend Ulthuan. Thus it was that the High Elves left the lands across the sea, and they did not return for many centuries.
Their wars and labours would remain unseen by the wider world. As reinforcements rushed back to Ulthuan, Malekith threw the might of his army against the sparse defenders of Griffon Gate.
For all the strength of the Naggarothi host, such was the cunning artifice of the defences and the resolution of the High Elves that Malekith's army could make no headway and the siege ground on for many years. As High Elves from across the globe returned at Caradryel's call, the Phoenix King instituted a system of rotating garrisons that ensured that the gates across the Annulii Mountains were always defended at full strength.
The Dark Elves could afford no such strategy and were tired and demoralised, Album), while their enemies ever seemed fresh and prepared. Yet for all the steely resistance of his people, Caradryel had sacrificed many of the colonies abroad and the power of the High Elves slowly diminished with the shrinking of their empire.
In the cracked and cratered remnants of Nagarythe, Anlec grew ever larger as the Witch King moved more and more of his people back to Ulthuan, until the cities of Naggaroth were empty except for the slaves and their keepers. All of Malekith's will and energy was bent on breaching the defences of Ulthuan.
Caradryel was no soldier, but the war with the Dwarfs had given rise to many great leaders and it was to these High Elves that the Phoenix King gave command of his armies. Of these, the most gifted was Tethlis. His experience at war was equalled only by his hatred of the Dark Elves, who had left him an orphan after one of their many raids. Tethlis had been one of the generals discarded by the arrogance of Caledor II, but Caradryel put his faith in the coldly determined commander.
He tasked Tethlis with driving the kin of Naggaroth back from the walls of Griffon Gate. Tethlis accepted this command with grim enthusiasm and from the various gate garrisons he mustered the most deadly veterans into a single army with which he would cast the Dark Elves back into the sea. The High Elves' offensive was utterly unexpected, and a column of glittering knights charged from Griffon Gate and Dragon riders soared overhead.
The Witch King had left the siege to his lieutenants, and the Dark Elves fled before the fury of Tethlis' attack. Northwards Tethlis drove the Naggarothi host, harrying them constantly, allowing them no respite to recover their nerve and choose their ground. When news of the rout reached Malekith he flew into a rage, tearing the head from one of the messengers and hurling it at his fellow heralds. Gathering his most fell warriors -- Assassins of Khaine, Sorceresses of the Convent and battle-hardened Corsairs -- Malekith marched out to meet the host of Tethlis.
He now had a new weapon to unleash upon the High Elves of Ulthuan. The Witch King rode upon a massive chariot wrought from black iron and enchanted with spells of dread and destruction.
Two vicious reptiles pulled it, Cold Ones found in the undercaves of Naggaroth. Behind Malekith, those Druchii nobles who had proven their dedication advanced. Some rode in other chariots, others upon the backs of yet more Cold Ones. The High Elves had never seen such creatures in great numbers before. Faced with the ferocious assault of the foul-smelling beasts, spearmen and archers fell back in disarray before the Dark Elf charge. Though the reverse was unexpected, Tethlis had not plunged foolishly headlong towards Anlec.
He brought up reserves of White Lions and Phoenix Guard, and the High Elves rallied and retreated in good order behind the ranks of these deadly warriors. Despite the best efforts of Malekith's assassins to hasten his demise, Caradryel reigned for just over six centuries, during which Malekith continually tested the defences of Ulthuan.
After Caradryel died peacefully in his bed, Malekith's spies returned from the Inner Kingdoms to bring word that the council of princes had elected Tethlis as his successor. The Witch King knew this did not bode well for his desire to claim Ulthuan. Tethlis had the tenacity and military nerve of Caledor I, who had thwarted Malekith's ambitions so many years before.
He fully expected Tethlis to resume his campaign against Anlec and so Malekith drew his forces back to protect his new capital. Within a decade, the High Elves came again, launching attacks from the Annulii Gates to strike into the heart of the Shadowlands.
The armies of Tethlis were more disciplined and coordinated than any force had ever been. Now formally trained in their towns and cities, these warriors fought for their homes and out of love for their king.
Malekith's warriors battled bitterly, out of hatred for their cousins and fear of their lord. Such bloody battles had not been seen since the civil war of the Sundering. Within forty years Tethlis' offensive, which would be recorded in High Elf annals as "the Scouring," threatened to push the Dark Elves out of Ulthuan altogether. Malekith struck back with ferocious counterattacks and twice was forced to face Tethlis outside the gates of Anlec itself. On the second occasion, Malekith drove his warriors onward in a vicious pursuit, dogging the steps of Tethlis all the way to the Griffon Gate.
Sensing the fortress was poorly defended, Tethlis' army having been scattered by the implacable pursuit, the Witch King ordered an immediate assault. Malekith was to be outdone, however, as Tethlis' whole attack and flight had been feigned -- a lure to bait the Witch King from his fortress. As the Dark Elves stormed towards the gates, bolt throwers and archers on the valley tops unleashed a storm of arrows that slew one in five of the attackers in the first volley.
Tethlis' army regrouped according to the Phoenix King's plan and cut off the Witch King's escape from the pass. Only the sheer viciousness of the Witch Elves and Executioners of Khaine leading the breakout allowed the Dark Elves to hack their way free.
As he led the remnants of his army northwards again, Malekith cursed Tethlis' name and vowed to see the Phoenix King dead. The war continued for another hundred and fifty years, during which Assassins and agents of Malekith tried several times to kill Tethlis. They came closest to success when they caught Tethlis travelling north from the Phoenix Gate. His bodyguard of White Lions was small, but they fought to the last Elf to defend their king, whose own blade accounted for half a dozen of his attackers.
Though his guards were all killed, Tethlis himself suffered not a single scratch and he returned to the Phoenix Gate unharmed. Over the two hundred and fifty years since his ascension to the Phoenix Throne, Tethlis had waged war upon his dark cousins, and now the army of the High Elves was ready for the final push. Forewarned by Morathi's Daemonic messengers, Malekith chose to strike first, before the weight of Ulthuan's hosts could fall upon Anlec a final time.
Bitter winter snows and winds swathed Nagarythe and Tethlis' army was forced to retreat to the gates and would be unable to launch their campaign until the following spring. Shrouding his army in sorceries that warded away the winter chill, Malekith sent forth his remaining legions. Their orders were simple: take the Inner Kingdoms or die at the hands of the Witch King and his torturers.
The High Elves were overwhelmed by the first attacks. Several fortresses fell within the first month and isolated garrisons were slaughtered or taken captive. Such was the surprise that Tethlis had no time to mobilise his armies, especially in the depths of winter.
However, the success of Malekith's armies proved to be their undoing. They pressed on into the Inner Kingdoms where the weather was much milder. Here Tethlis' hosts awaited them, and they had emptied the winter stores of all food and razed their own villages to deny the Dark Elves shelter.
Even the magic of Morathi and her Sorceresses could not protect the armies from the pangs of hunger and thirst, and supplies ran incredibly low. Knowing that to fail was to invite disaster, the High Elves sold their lives dearly.
Such bitter fighting came to a head at the Siege of Tor Lehan. So determined were both sides not to retreat that they wiped each other out -- not a single High Elf or Dark Elf survived the siege. Tor Lehan marked the high point of the Dark Elves' advance. As winter abated, more troops were ferried across the Inner Sea from the eastern realms and the Dark Elves were soon outnumbered.
They were within a few days march of the Shrine of Asuryan but their attack could go no further. Hatred of their kin and fear of their king had driven the Dark Elves this far, but it could drive them no further.
With the advantage of surprise well and truly gone, the Dark Elves' morale collapsed. They knew that to stay in the Inner Kingdoms was to risk their enemies surrounding them. Malekith's commanders ordered the retreat to Nagarythe.
Malekith's bloody recriminations were short-lived as Tethlis launched his inevitable counterattack. For all his guile and sorcerous power, there was nothing the Witch King could do to halt the tide of High Elves pouring into Nagarythe. He abandoned Anlec, breaking out of a siege that lasted for two hundred days, and made for the sanctuary of the Blighted Isle. Left empty, mighty Anlec was destroyed by Tethlis' army; razed from existence by blade, fire and magic. Even the stones from which it was built were melted or ground down so that no trace of Anlec remained to stain the lands of Ulthuan.
At the centre of the palaces had stood an Altar of Khaine, which had claimed so many Elf lives their spirits could be heard screaming in torment around its baleful stone. The altar and the earth beneath it, saturated with the blood of so many sacrifices, were dug from the ground and taken out to sea, where they were dropped into an undersea chasm. To this day, the shrieks of the Witch King's victims still haunt the waves of that coast, terrifying sailors who dare cross those seas.
Still not content with driving the Witch King and his armies from the mainland of Ulthuan, Tethlis pressed onwards to the Blighted Isle. An armada of hundreds of ships left the shores of the Elven isle to face a dozen Black Arks under the command of Menreith Fellheart, grandson to the lord of the Palace of Joyous Oblivion that had been sunk so many centuries earlier.
Menreith was determined not to suffer the same fate as his forefather, and the Battle of the Waves is remembered as one of the most closely fought and bitter naval battles between the two nations of Elves. Despite the power of the Black Arks, Menreith could not prevent the forces of Tethlis making landfall upon the Blighted Isle.
The High Elves were greeted by a hail of crossbow bolts that scythed though Tethlis' troops as they disembarked into the shallow surf. Bodies and blood littered the waters as the volleys poured down from the cliff tops into the seas below. Sharks sensed the blood in the water and gathered to feast on the dead and the living alike. Uncaring of the dangers, driven on by hatred of their kin and desperation to protect their final foothold in Ulthuan, the Dark Elves charged into the waters.
Amidst the thrashing of the sharks, engulfed by waves and the screams of the wounded, the High Elves and Dark Elves butchered each other, fighting up to their waists in water, hacking at each other with primal fury. With the dead choking the red waters, the High Elves battled their way onto the land. The bolts from the crossbows on the cliffs were relentless, hitting friend as often as foe, for the warriors of Malekith knew only that they had to drive their enemies back into the seas where the Black Arks awaited them.
Unbeknownst to the Dark Elves, Tethlis had dispatched a small group of Hawkships from his main fleet, each with a mage aboard to swathe their vessel in a fog that obscured all detection. This flanking force beached upon the Blighted Isle several miles south of the main landing and from their holds rode dozens of Silver Helm Knightsassembled from the most powerful noble families in Ulthuan. The heavy cavalry raced swiftly along the shoreline and fell upon the rear of the Dark Elves holding the cliffs.
Swept away by the thunderous charge of the Silver Helms, many of the Dark Elves were driven over the cliff tops and fell to a hideous death on the jagged rocks below. With their beachhead secure, the High Elves pushed more troops onto the Blighted Isle and advanced upon the Shrine of Khaine. Most of Malekith's warriors were still aboard the Black Arks and could not intervene.
Sensing that not even his personal attention could hold back Tethlis' vengeful advance, Malekith left the Blighted Isle on the back of a Manticore and sent word that his fleet was to return to Naggaroth. The Blighted Isle had been lost, and with it all Dark Elf presence had been driven from Ulthuan for the second time.
Malekith knew the temper of Tethlis and predicted that the Phoenix King would not be content while the Witch King still lived. Hidden from the eyes and spells of the High Elves, a cabal of Assassins lay in ambush around the Shrine of Khaine. If Tethlis attempted to draw the Sword of Khainethey would strike at once, cursed to sell their lives to prevent the Phoenix King from drawing the Murderer of Gods.
None in Naggaroth know for sure what befell Tethlis as he stood before the black altar of Khaine. He was heard of no more, and it seems likely that Malekith's Assassins succeeded in their attack. Yet, whispered rumours persist to this day that the Witch King's killers were slain by the White Lions who guarded Tethlis, and that it was the bodyguards themselves who slew the Phoenix King when he tried to take the Sword of Khaine ; an act that would have plunged all of the Elves into a new age of darkness and bloodshed to rival the times of Aenarion.
Whether by the hand of foe or friend, Tethlis died at the Shrine of Khaine, and with him the last remaining desire for war was quenched. The High Elves had burnt their own lands and seen their people slaughtered in the fight against the Dark Elves, and they had no more stomach for battle. For his part, Malekith knew his armies were broken, their fighting spirit spent upon a thousand fields of battle, and the Dark Elves returned to Naggaroth to rebuild their strength.
Exhausted by centuries of war, both the High Elves and Dark Elves had spent the last of their strength during the Scouring. In Naggaroth, the survivors of the war drifted back to their homes, quiet and chastened by defeat. Even the all-night sacrifices ordered by Hellebron and the hunts organised by the Witch King could do little to lift the morale of the Dark Elves.
The fleet commanders willing to dare the High Elf patrols to the east were few and raiding ships slipped away and returned as sole hunters, unable to gather in great strength and repeat the mighty invasions of the past. Knowing that his people needed time to revive their spirits, and wary of any threat that might prove the fatal blow to their wounded pride and lead to uprising, the Witch King turned all his resources to rebuilding the strength of Naggaroth and its six cities.
He instigated the construction of a chain of fortified towers along the border with the Chaos Wastes, to aid Ghrond in its eternal vigilance. It was not long before news began to spread across Naggaroth that cheered the cold hearts of the Dark Elves and stirred in them their old desire for slaughter and mayhem.
Kaledor Maglen, famed lord of the Shades and greatest explorer of the Underworld, had discovered a passage to the west, into the Boiling Sea. Named the "Black Way" for its miles of lightless tunnels, this new route would allow the fleets of Naggaroth to pass into the west and avoid the armada of Ulthuan. In the Boiling Sea, the Black Arks found monstrous creatures, and Beastmasters from Karond Kar shackled these titanic monsters and broke them to the will of the Dark Elves.
With spired castles upon their backs, the serpentine creatures of the Boiling Sea became the core of a new raiding fleet. The construction of the northern watchtowers was completed, and not too soon, for Chaos warbands began to gather in the Chaos Wastes and foray into the lands of Naggaroth. Patrols from the fortifications swept the lands clear of the primitive human tribes that came south intent on pillaging; all that they found was a grisly death or the chains of the slavemasters.
For all his intent on rebuilding the power of the Dark Elves, Malekith never turned his gaze from the ultimate prize: Ulthuan. Spies and agents he had there still, while the auguries of Morathi and her Dark Convent provided the Witch King with much information.
A wave of intellectual endeavour had swept the isle of the High Elves, following the rise to power of the new Phoenix King Bel-Korhadrisa mage of Saphery. Album) mage-king built a great edifice to his own glory and the study of the magical arts, raising the White Tower of Hoeth to rival the soaring spires of Ghrond. The Witch King sensed a growing weakness in the heart of the High Elves, a softening of their souls as generations passed and the bloody battles of the Scouring slipped from living memory.
But not for him would those bitter conflicts be forgotten, for Malekith was now so steeped in Dark Magic he did not age, and his people were forever reminded of their duty to their lord and the wrongs that had been done to them. Direct war against the High Elves would serve no purpose, Malekith realised.
Outright aggression would only stir them from their introverted decline, while the Witch King could use more subtle means to defeat his foes from within. Advised by Morathi, Malekith poured support into the many cults and sects that the Dark Elves participated in, openly supporting High Priests and High Priestesses like Hellebron, Aegethir and Kherathi.
The cults' ceremonies became ever more extravagant and widely attended. Luxuries were heaped upon the most dedicated followers of the Dark Elves' sinister gods. From amongst the ranks of these fervent worshippers, the Witch King selected the most intelligent and devoted, and they were sent to learn the arts of subterfuge and spying from the Assassins of Khaine.
When they were ready, these agents travelled, one at a time by hidden routes, to the shores of Ulthuan. They blended in with the High Elves and assumed normal lives as carpenters and smiths, as farmers and poets.
All the while, they began to spread their poisonous beliefs, and the ancient Ulthuani cults of pleasure began to grow again. This time the cults were insidious and subtle, daring none of the flamboyant rituals that had exposed them in the time of Bel Shanaar. Century by century, generation by generation, the hidden sects flourished; a dark canker at the heart of Ulthuan that remained unseen by those who reigned. When Aethis succeeded Bel-Korhadris as Phoenix King, Malekith knew that the time had arrived to unleash his hidden agents.
Aethis was a weak-willed aesthete. Under his reign the arts rose in prominence, and Chaotic Waveforms - Dark Elf - World Liquid Domination (CD the cover of this the cults created by Malekith expanded swiftly and struck without warning. Kidnappings and murders blighted the cities of Ulthuan. Terror of this unseen foe gripped the land, paralysing the High Elves. Nobles were found slain in their beds, mages disappeared from their towers and children vanished from their classrooms. Panic swept through Ulthuan as these crimes grew in boldness and horror, until Aethis finally acted.
Although Malekith's cultists were wreaking havoc, they were not unopposed. When Bel-Korhadris had built the White Tower of Hoeth he founded a company of mystical guardians to protect it -- the Swordmasters of Hoeth. Unknown to either the Phoenix King or Malekith, the Swordmasters were waging a silent war against the pleasure cults and the conflict came to a climax in Lothern itself, when fighting erupted on the streets of the city between Naggarothi agents and the warriors of the Swordmasters, during which the cultists were all slain.
Forced to abandon some of their bolder plans by the persecution of the Swordmasters, the cults of excess faded back into High Elf society and continued their secretive work. Even as cultists were uncovered and executed, more agents were dispatched from Naggaroth to swell the ranks of the cults. Some of these were discovered and slain as soon as they landed on the coast, others slipped through the guard of the High Elves and established themselves as their predecessors had done.
This centuries-long infiltration reached fruition when Girathon, one of Malekith's most trusted agents, acquired the position of chancellor to the Phoenix King. Girathon used his power to subvert much of Aethis' commands and spread confusion throughout the realm.
When his loyalties were uncovered, Girathon assassinated the Phoenix King before he was himself slain. Malekith ordered a parade and three days of bloodletting in gratitude to the slain agent. What made Girathon's death all the more remarkable was its utter falsehood. Girathon had long been the Witch King's spymaster and when he became directly involved with the Phoenix King, he engineered his own capture and the subsequent opportunity to strike down Aethis.
Fleeing retribution, Girathon swapped places with an innocent servant of the court, casting a glamour upon his victim to give him the appearance of the spymaster. It was this unwitting pawn who was tortured to death, still raving his innocence, while Girathon commandeered a Hawkship from the harbour and led its crew into a Dark Elf ambush a few miles out to sea.
Girathon continued to serve the Witch King for another three hundred years, during which he returned to Ulthuan eight more times. He had faked his own death so that he could continue to operate within Naggaroth and Ulthuan in absolute secrecy. His personal joy was acts of sabotage, always carried out in such a way that they left evidence pointing to an innocent Elf, who would then be executed for the treacherous acts. Eventually, Girathon's natural talent for schemes and politics caught up with him -- he finally died at the hands of his master when the Witch King learnt of a plot by Girathon to seize control of Ghrond.
In the coming years, rule of Ulthuan passed to Morvaelknown in history as "the Impetuous. The Dark Elves were ready for the attack and the High Elf host was soundly defeated as it landed its troops. The Dark Elves fought savagely and the massacre is celebrated as the "Day of Blood. As before, Anlec became the foundation of the Dark Elves' occupation and was rebuilt over the course of a decade using iron-hard black stone from the quarries of Naggaroth.
Though lacking the sheer size and grandeur of its previous incarnations, this new Anlec was still a formidable fortress and a secure base from which Dark Elf armies once more besieged Griffon Gate. With so many warriors lost in the attack on Naggaroth, Morvael was forced to institute a system of militia levies on the people of Ulthuan, insisting that all High Elves be trained for military service.
When news reached Malekith of this development, he scorned these new troops, dubbing them cowardly bakers and farmers. The first few levies fared badly against the vicious and battle hardened warriors of Naggaroth, but their presence ensured that Griffon Gate was always defended over the next thirteen years.
Malekith believed that the quality of his troops and the power of his Sorceresses would eventually prove too much for the garrison, and that it would be only a matter of time before the fortress fell to the army of the Witch King. Malekith had another reason to be confident. He was using his magic to visit nightmares upon the Phoenix King, testing his sanity with visions of Ulthuan engulfed in flames and Morvael's family lanced upon spikes amidst the ruins of the White Tower of Hoeth.
Season by season, the dreams inflicted upon Morvael became darker and ever more disturbing, turning the Phoenix King into a nervous, gibbering wreck. Fighting against madness and driven by a heartfelt paranoia, Morvael emptied the Phoenix King's treasuries to rebuild the High Elf fleet. Resurgent again, the warships of the High Elves attacked the supply routes from Naggaroth to Anlec, cutting off Malekith from fresh warriors, food and weapons. While the battles at sea raged, Mentheus of Caledor, a renowned general, took matters into his own hands.
Mentheus gathered together an army in a desperate attempt to relieve the siege at Griffon Gate. With a host of levy spearmen, mainly from Chrace and Cothique, Mentheus marched to Griffon Gate, accompanied by a cadre of mages from the White Tower.
Over the following decades, sporadic fighting between the Dark Elves and High Elves erupted across the Shadowlands. Unable to muster the supplies for an outright battle, Malekith was forced to send his armies on hit-and-run attacks, luring Mentheus' forces into ambushes to whittle down their strength. Eventually, after more than three centuries of bloodshed, Mentheus' army succeeded in pushing back the hosts of the Witch King to the gates of Anlec itself.
Here, the Dark Elves turned and faced Mentheus, determined that Anlec would never again fall. The Witch King led his army from his black chariot, and the fighting raged for the better part of three weeks.
In the final assault on Anlec, Mentheus was slain by a bolt thrower. The Dragon was eventually slain with dark spells, but by then Anlec was lost and Malekith was forced to quit Nagarythe once again, his bitterness and rage greater than ever. The Witch King did have one final revenge.
Driven mad by his dreams, overwhelmed by the terrors unleashed by the Dark Elves, Morvael committed suicide. In the Shrine of Asuryan, the Phoenix King abdicated and hurled himself in the sacred flames to perish. Seven Phoenix Kings had now died, and Malekith had seen them all pass, his life eternally sustained by the dark energies of Chaos. The Witch King vowed that he would survive to see the last of the Phoenix Kings die, even if he had to wait another five thousand years.
Malekith now turned his gaze from Ulthuan, and set his sights on the wider world. It had increasingly come to his attention that the globe was now home to many ascendant powers, and he determined that their wealth would be seized and harnessed to the Witch King's cause. Thus did Malekith decree the "Age of Glorious Torment" to have begun.
He bade the Dreadlords of Naggaroth take ship about the globe, sowing terror wherever they might. Competition amongst the noble families of Naggaroth fuelled a massive expansion of the raiding fleets. Any Dark Elf with the right blend of determination, bravery and ruthlessness could make his or her fortune fighting on distant shores. Even Malekith was not immune to wanderlust's lure in this period.
At the head of a black fleet, he travelled the far reaches of the world, wreaking ruin and bringing dismay wherever he went. For an age, the warriors of Naggaroth put aside their bloody wars with their kin on Ulthuan, to venture further and further abroad across the oceans.
Driven by the urge to gather ever greater power, Dark Elf ship captains and glory-hungry princes set out across the oceans seeking plunder and adventure.
Competition between the many family dynasties that held sway in the cities created inter-house rivalries that fuelled a massive expansion of the raiding fleets. From the Boiling Sea, Black Arks could now raid the oriental lands of the farthest east. Yet for the Dark Elves these were uncharted territories and for each fleet that returned with prizes and slaves, half a dozen came back to Naggaroth in failure.
The most notable successes were by Laithikir Fellheart, latest in a long line of Black Ark commanders and as cunning a she-Elf as was ever born.
Laithikir had learnt to follow the High Elf ships, her Black Ark swathed in shadow and storm, tracking their ever-increasing journeys to the lands of the orient.
By shadowing the fleets of Ulthuan, she was able to raid the busy seaports and convoys that traded with the High Elves. As word of her success grew, Laithikir sold her charts to other captains, and within a decade dozens of Dark Elf fleets were attacking the settlements of the mysterious Far East and bringing back tens of thousands of slaves and holds full of exotic wares such as witch jade, ivory, tigerfire, silk and spices.
Ever-eager to show off their wealth and power, the Dark Elves prized these stolen wares highly and their value soared. Competition for the Witch King's permission to raid these lands fuelled a period of infighting and politicking that saw Malekith's coffers Album) with gold and silver. In the Temple of the Goddess of a Hundred Eyes, Corsairs crucified a hundred red-robed priests and took a dozen golden statues, which were presented to Morathi as a gift.
The Black Ark Citadel of Desolation sank untold fleets of unsuspecting nations and its raiders sacked entire cities. From hidden coves, Dark Elf raiders looted gold convoys and slave-traders, and brought back the riches of kings to adorn the palaces of Malekith. At one unfortunate port, the Dark Elves encircled the town and barred all escape, before the Witch Elves were unleashed to wreak havoc within the walls.
When the armies of the Dragon Emperor arrived, the Dark Elves had already returned to sea. In their wake, they left a town empty but for heaps of dismembered and charred corpses, writhing with flies and disease.
The stones of the buildings were stained red with blood. So disturbing was the scene that the town was razed utterly and all mention of it was stricken from maps and records. The Witch King himself once travelled to the farthest reaches of the world, and personally led many attacks. At one eastern capital, mystics called up strange illusions and beastly apparitions to assail the Dark Elves as they stormed the towers protecting the city. Malekith unleashed his own sorceries, driving the mystics insane and boiling the blood in their veins.
The city was little more than a ruin when Malekith left, and as a last contemptuous act, he summoned up a great wave to drown the remains. The broken domes of shrines and the walled steps of the great pyramid temple still break the waves at low tide, an ominous reminder of the Witch King's power. To the east, the sea patrols of the High Elves were sorely beset by ever-increasing raids by wild Norsemen and the raiding fleets of Naggaroth made great sport along the coasts of the EmpireBretonniaEstalia and Tilea.
Shades from the Tower of Oblivion stole into the town of Anducci in Tilea's southern lands and crept into the houses of the local people, snatching all the children of the town from their beds.
The commander of the Tower of OblivionRandelle Doomwhisper, then offered to ransom the children back to the townsfolk. After the terrified Tileans had gathered up all of their wealth and stores, the Dark Elves stormed ashore and slaughtered everybody. The captives were taken back to Naggaroth; to whatever unholy end none can say. The Empire, for a time, had guarded its shores well, but division and civil war had split the people of Sigmar.
In the confusion and anarchy of the following centuries, the Dark Elves found rich pickings. They even grew so bold as to raid the port of Marienburg. Under the cover of night, the raiders unleashed a storm upon the city. Their Helldrakes glided effortlessly through the tossing seas and their crews cut out seven merchantmen from under the guns of Rijker's Isle, the port's keep.
The Dark Elves unloaded what they wanted and then set fire to the ships and sent them back into the harbour, destroying dozens more vessels. By the light of the burning ships the Corsairs laughed and offered sacrifices to their evil gods and goddesses. From beneath the Blackspine Mountains, the Dark Elves ventured further and further into Lustria to the south.
They constantly assailed the High Elf settlement of Arnheim on the eastern coast of the New World and the city is now in a state of almost constant war. Deeper into the ancient jungles, the Dark Elves discovered the soaring temples and hidden treasure vaults of the Slann and their Lizardmen servants.
Laden with gold and strange artefacts, these expeditions were greeted with celebration upon their return. The raiders' tales of cities paved with gold and immense, prehistoric ziggurats filled with riches beyond counting lured more and more Dark Elves into the rotting jungles and raids into Lustria now take place every few years.
For centuries the Lizardmen have launched retaliatory attacks against Naggaroth in attempts to retrieve their treasures, and the enmity between the two races remains particularly bloody. As the wealth of barbaric lands flooded into the Witch King's treasury, the Dark Elf fleets expanded once again, ultimately eclipsing the all but forgotten glories of yore.
At Malekith's command, they recommenced their raids upon Ulthuan's shores, wreaking whatever woe they could. Advantage was also sought in subtler ways: Dark Elf ships shadowed Ulthuan's merchant vessels as they plied their trade, learning the location of the High Elves' closest allies. This information in turn allowed the Dark Elves to infiltrate the courts of such realms.
Some they struck bargains with, others they set about undermining in order to deny aid to the High Elves in the war that was sure to come. Over the course of centuries, many realms experienced both the cold embrace and the wicked betrayal of Dark Elf diplomacy.
Yet few who had been bloodied by Malekith's claws were entirely reluctant to welcome him as ally afterward. Bitterness had done little to dull the Dark Elves' allure. When they wished it, the Witch King's ambassadors could speak charmingly enough to soothe even the rawest of grudges, and they were wealthy enough to awaken the most closely-guarded avarice. It helped also that Malekith's emissaries were steeped in the most sinful and hidden of desires, and they used this knowledge to unlock that would otherwise have been fixed against them.
Only in Athel Loren did their honeyed words fall upon deaf ears. The Wood Elves listened politely for a time, then bade the Dark Elves leave, and never return. Malekith watched with grim pleasure as the tendrils of Dark Elf influence spread across the globe. By this time, the Witch King had so many informers and cat's paws in other lands that he often received word of a High Elf fleet arriving at its destination before the Phoenix King did.
Better still, with but a careful stroke of his puppets' strings, Malekith could assail his hated foes with the armies and fleets of other land with his involvement secret to all but a few easily disposed-of pawns. For more than two hundred years, the Witch King revelled in this new method of war. Indeed, so much cruel delight did these manipulations elicit, that Malekith could well have continued upon this path for many centuries more, had his spies not brought unwelcome tidings: despite their woes, the High Elves had not lost heart.
If anything, Finubar the Seafarerthe newly crowned Phoenix King, succeeded in uniting his people to a degree unseen since days of Aenarion. This indeed was news that could not be borne.
Summoning Morathi and his closest councillors to his side, the Witch King swept from his throne room and into the storm-wracked night. It was time for the armies of Naggaroth to vent their full fury upon Ulthuan once more -- the Age of Vengeance had begun. As the Dark Elves extended their terrifying raids to the remotest regions of the world, the augurs of Ghrond began to see stark changes within the Realm of Chaos.
The shifting inner energies of Chaos swelled with power, straining and boiling as they built up like a tide. Waves of despair and anger flowed through the miasmic vortices of raw magic, bringing scenes of death and destruction that both thrilled and chilled the onlookers. War was coming; Chaos was coming. Such import was placed on these visions that Malekith and Morathi travelled to Ghrond to witness the unfolding scenes of slaughter and misery for themselves. Snow-swathed fields were awash with blood, strange onion-domed towns burned with magical fire and shambling, shapeless beasts fed on mountains of bloody flesh.
Over and over the images emerged from the coruscating energies, each time a little different, a small detail or event somewhat changed as the flowing threads of fate intertwined and unravelled, changing the future. Malekith sensed that dark times would soon be at hand and he would be ready to strike at the hated High Elves.
With the power of Chaos strengthening, more tribes of northern Marauders tried to breach the cordon of the watch towers. The danger of invasion from the north vexed Malekith greatly, as he could not launch an invasion of Ulthuan while the borders of Naggaroth were unsafe.
It was Morathi who turned consternation into opportunity. In a great caravan, a hundred laden wagons drawn by a thousand Cold Ones, the Hag Sorceress led an expedition into the north.
With her she took ten thousand slaves, the riches of distant kings and a coterie of Sorceresses.
Chaotic Waveforms By Dark Elf. • 1 song, Play on Spotify. 1. Chaotic Waveforms. Featured on World Liquid Domination. More by Dark Elf. Digitalian Quest (Dark Elf Goes Digital) Darkly Scanner EP. New Era. Meraki. Goanritual. More Dark Elf. Listen to Dark Elf now. Listen to Dark Elf in full in the Spotify app. 12$ for the patch is actually fair considering the game is supposed to be 17$ RealCrazyMan. Yes it's expensive, as amateur H-RPG tend to be. Dark Elf: World Liquid Domination DarkShiRe: Path Of Memories Fraktal Noise: Bionic Brain Nights Acid Mutants Alchemy Of Sounds Chaporas Tribal Dance Dark Side Of Goa Hasta Las Patillas Nocturne Psycho Cell The World We Live In The World We Live In 2 Triton. These Elves gain the ability to see in to the ethereal realm, and as a result gain a more true form of vision, seeing the world for how it really is, and not how it's projected to be. Dark Elves can see in to other worlds and dimensions as well, and are granted the unnatural power to shift time and space around them, giving them incredible power. Explore releases from Dark Elf at Discogs. Shop for Vinyl, CDs and more from Dark Elf at the Discogs Marketplace. The Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the climdetitidilo.stefebdicompsagriadergfoundtalawsafet.cor, the author soon realized how popular the character was, and Drizzt became the main character. The final book Sojourn made the New York Times Best Seller list. DARK ELF - WORLD LIQUID DOMINATION(DISCOVALLEY RECORDS) by DARK ELF, released 1. BLACK IKARIAN NRG 2. ETERNITY 3. LOONAR PARK 4. WORLD LIQOUID DOMINATION 5. RUN INTO THE FOREST 6. MORPHEUS 7. ZETA 8. CHAOTIC WAVEFORMS 9. CCP From the depths of the mind of Dimitri Santas, comes an incredible rollercoaster ride, into the . Eternity 3. Loonar park 4. world liquid domination 5. run into the forest 6. morpheus 7. zeta 8. chaotic waveforms 9. cccp (by Double Trouble) - bonus track adam's night ride (Dark Elf and Fractal Error) - bonus track From the depths of the mind of Dimitri Santas, comes an incredible rollercoaster ride, into the psychedelic realms. Dark Elf Magic. You know the dancing lights cantrip and can cast it at will. Starting from 3rd level, you can cast the faerie fire spell once. Starting from 5th level, you can cast the darkness spell once. Charisma is your spellcasting ability for these spells. You regain expended uses of this trait when you complete a . Dark elves were elves, known as Ssri-tel-quessir in the elven tongue, and were the ancestors of the drow. The two terms were oftentimes used interchangeably, even by elves (Tel-quessir) themselves. Dark elves had dark brown skin, as opposed to the ebony skin that drow presently have. They also may have had black hair instead of white and no darkvision. Dark elves were also not tainted with.
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