David breaks a hole in the ceiling and climbs into an old attic. Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD) a note on the floor, saying: "Now, she is pointing at your enemy".
A Twitcher breaks into the room, only for David to kill it. Entering the hallway, he comes across a mirror, with another note saying: "No, not the innocent. The enemy! Reading this, David sees a twisted version of himself forming in the mirror. The Addiction comes out of the mirror, and David raises his weapon David, realizing that he can't fight what is basically himself, runs for his life, Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD), as the doppelganger stalks slowly after him.
After a short chase through a bleeding wooden hallway, David falls into a well, and upon getting out of the water, he finds the Addiction waiting for him in another mirror. David finds a spear on a table next to him, grabs it, and quickly Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD) it to be the only weapon capable of harming the monster.
Use personification, the tool of giving human characteristics to nonhuman entities, to lend specific personality attributes to your monster that relate Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD) the story's theme. Because monsters take on different roles according to the kind of story they appear in, thinking about your story's genre can help you create a monster appropriate for the plot.
If you're writing a horror or suspense story, for example, the monster will likely be the antagonist. Try brainstorming threats the monster could pose to society, the fears he inspires in people and whether he or the story's hero will emerge victorious. If you're writing a children's story, you have more options, as monsters in children's books often represent empowerment and Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD) as well as danger.
Whether he's a friend or a foe, the type of monster you've created likely will provide a clue to the story's genre. Deciding whether your monster will be an imposing force in a realistic setting or one of many monsters in a fantasy world can help you form both his character and the story's details.
Thinking about your character's role as protagonist or antagonist, decide how the monster fits into the environment you're creating, using vivid detail to sketch a description of where the story takes place. Perhaps he's the only monster of his kind trapped in a world of humans, or one of many monsters staging a mass invasion of a major city.
Try writing a description of the story's setting, including the sensory details that are unique to the monster's environment. Kori Morgan holds a Bachelor of Arts in professional writing and a Master of Fine Arts in creative writing and has been crafting online and print educational materials since She taught creative writing and composition at West Virginia University and the University of Akron and her fiction, poetry and essays have appeared in numerous literary journals, Addicted To Your Goodies (Feed My Monsters!) - Artefact (4) - Addicted To Your Goodies (CD).
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